************************** Introduction ************************** .. note:: Blender provides detailed manual online. Here we only cover the sections which are used by Beautiful Atoms. After starting Blender and closing the :ref:`Splash Screen ` the Blender window should look something similar to the image below: .. figure:: ../images/interface_window-system_introduction_default-startup.png :align: center The default startup Blender window. There are four Editors in the image: 3D Viewport, Outliner, Timeline and Properties. ============ Editors ============ Blender provides a number of different editors for displaying and modifying different aspects of data. The Editors used for Beautiful Atoms are: #. 3D Viewport #. Timeline #. Text Editor #. Python Console #. Outliner #. Properties #. Asset Browser #. Spreadsheet .. figure:: ../images/editors_index_menu.png :align: center The Editor Type selector. Choose Editor ================ The *Editor Type* selector, the first button at the left side of a header, allows you to change the Editor in that area, it is also possible to open the same Editor type in different areas at the same time. Resizing ======== .. figure:: ../images/interface_window-system_areas_resize.png :align: right :width: 250px :figwidth: 250px You can resize areas of a Editor by dragging their borders with Left-Mouuse-Button (`LMB`). Move your mouse cursor over the border between two areas, so that the cursor changes to a double-headed arrow, and then click and drag. Splitting ========= .. figure:: ../images/interface_window-system_areas_split.png :align: right :width: 250px :figwidth: 250px Splitting an area will create a new area. Placing the mouse cursor in an area corner will change the cursor to a cross (+) to indicate that pressing down :kbd:`LMB` will activate splitting or joining operator. Dragging from area corner **inward** will *split* the area. You define the split direction by dragging either horizontally or vertically. Joining ======= .. figure:: ../images/interface_window-system_areas_join.png :align: right :width: 250px :figwidth: 250px Properties is being joined to the Outliner. Dragging from an area corner **outward** will *join* two areas. The area that will be closed shows a dark overlay. You can select which area will be closed by moving the mouse over areas. Release the :kbd:`LMB` to complete the join. If you press :kbd:`Esc` or :kbd:`RMB` before releasing the mouse, the operation will be canceled.