Primitives
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Object Mode and Edit Mode
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Batoms comes with a number of “primitive” materials that you can start modeling from. You can add primitives in both Object and Edit Mode at the 3D cursor.
Note
A simple primitive is often used as a starting point to create even the most complex of materials.
Parameters adjustment
All the parameters can be specified in the Adjust Last Operation panel, which appears when the object is created. The parameters for each primitive will be introduced below.
Molecule
The molecule is the simplest Batoms object, which is composed of atoms only. It does not has a unit cell (all zeros). It does not have periodic boundary condition in three-dimensional. Formula from the G2-database of common molecules can be used.
Note
More complicated molecules may be obtained using the PubChem API integration.
Bulk
A standard bulk object is composed of atoms, unit cell and periodic boundary condition in three-dimensional. The supported crystal structures are: sc, fcc, bcc, tetragonal, bct, hcp, rhombohedral, orthorhombic, mcl, diamond, zincblende, rocksalt, cesiumchloride, fluorite or wurtzite.
Note
More complicated crystals may be obtained using the MaterialsProject API integration.
Surface
A standard surface object is composed of atoms, unit cell, periodic boundary condition in two-dimensional and a vacuum layer in one dimensional. The supported surface structures are:
FCC: fcc100, fcc110, fcc111, fcc211, fcc111_root
BCC: bcc100, bcc110, bcc111, bcc111_root
HCP: hcp0001, hcp10m10, hcp0001_root
Diamond: diamond100, diamond111
Nanotube
Nanoribbon
Graphene ribbon.
Nanoparticle
Nanoparticle: Decahedron, Icosahedron and Octahedron.